Game Development eBooks Index:


Tags for Technical eBooks



Author / TimeRecently Viewed Game Development eBooks:

  1. by Mark DeLoura / 22:18Game Programming Gems ( code)
  2. by Kenneth Finney / 11:393D Game Programming All in One
  3. 21:24Game Theory - Essential Reference Book Collections
  4. by André Lamothe / 12:10Tricks.of.the.3D.Game.Programming.Gurus-Advanced.3D.Graphics.and.Rasterization
  5. by Trent Polack / 08:24Focus On 3D Terrain Programming ( source code)
  6. by Jim Adams / 04:39Programming Role Playing Games with DirectX
  7. by Peter Bauer / 02:07Photoshop CS3 For Dummies
  8. by Chris Seddon / 01:35OpenGL Game Development ( code)
  9. by Michael Morrison / 00:11Sams Teach Yourself Game Programming in 24 Hours
  10. by Christian Chang / 19:11Modeling, UV Mapping, and Texturing 3D Game Weapons

Author / ReadersTop10 Game Development eBooks:

  1. 44Game Theory - Essential Reference Book Collections
  2. by Stefan Zerbst / 343D Game Engine Programming
  3. by Kenneth Finney / 303D Game Programming All in One
  4. by Trent Polack / 29Focus On 3D Terrain Programming ( source code)
  5. by André Lamothe / 28Tricks.of.the.3D.Game.Programming.Gurus-Advanced.3D.Graphics.and.Rasterization
  6. by Paul Steed / 25Modeling a Character in 3DS Max
  7. by Evan Pipho / 24Focus On 3D Models ( source code)
  8. by Alex Varanese / 23Game Scripting Mastery
  9. by Wolfgang Engel / 22Beginning Direct3D Game Programming, Second Edition
  10. by Eric Lengyel / 21Mathematics for 3D Game Programming and Computer Graphics, Second Edition

Added TimeLatest Added Game Development eBooks:

  1. 2008-07-23Wordware Publishing - Strategy Game Programming with DirectX
  2. by Peter Bauer / 2008-07-23Photoshop CS3 For Dummies
  3. by David Franson / 2008-07-23The Dark Side of Game Texturing , 1st Edition
  4. by Ralph Barbagallo / 2008-05-30Wireless Game Development in Java with MIDP 2.0
  5. by David Franson, Eric Thomas / 2008-05-30Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
  6. by Chris Seddon / 2008-05-30OpenGL Game Development ( code)
  7. by Ron Penton / 2008-05-30Data Structures for Game Programmers
  8. by David H. Eberly / 2008-05-303D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic ( code)
  9. by Mike Dickheiser / 2008-05-30Game Programming Gems 6
  10. by Eric Lengyel / 2008-05-30Mathematics for 3D Game Programming and Computer Graphics, Second Edition
  11. by Wolfgang Engel / 2008-05-30Beginning Direct3D Game Programming, Second Edition
  12. by Mike McShaffry / 2008-05-30Game Coding Complete
  13. by Jim Adams / 2008-05-30Programming Role Playing Games with DirectX
  14. by Fletcher Dunn / 2008-05-303D Math Primer for Graphics and Game Development
  15. by Andrew Kirmse / 2008-05-30Game Programming Gems 4
  16. by Christian Chang / 2008-05-30Modeling, UV Mapping, and Texturing 3D Game Weapons
  17. by Mark DeLoura / 2008-05-30Game Programming Gems 2
  18. by Mark DeLoura / 2008-05-30Game Programming Gems ( code)
  19. by Paul Steed / 2008-05-30Modeling a Character in 3DS Max
  20. by Ernest Pazera / 2008-05-30Focus On 2D in Direct3D
  21. by Bruno Miguel Teixeira de Sousa / 2008-05-30Game Programming All in One
  22. by Alex Varanese / 2008-05-30Game Scripting Mastery
  23. by Trent Polack / 2008-05-30Focus On 3D Terrain Programming ( source code)
  24. by Evan Pipho / 2008-05-30Focus On 3D Models ( source code)
  25. by Andre LaMothe / 2008-05-30Tricks of the Windows Game Programming Gurus, Second Edition
  26. by Michael Morrison / 2008-05-30Sams Teach Yourself Game Programming in 24 Hours
  27. by Todd Barron / 2008-05-30Strategy Game Programming With Directx 9.0
  28. by Mason McCuskey / 2008-05-30Beginning Game Audio Programming
  29. by Frank D. Luna / 2008-05-30Introduction to 3D Game Programming with DirectX 9.0 ( sources)
  30. by Bob Bates / 2008-05-30Game Developer's Market Guide

More...

114 eBooks in total,
Records:114,1/2«12»

 

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